2. Kicking Drills: a. Five corner kicking: alternating kicks between left and right foot. b. Five corner kicking: from low to high. c. Clockwork kicking: real-time kicking with the closest weapon. d. Combination clockwork kicking & hitting: advanced. Key: real-time, no hesitation, closest weapon to closest target.
3. Stance: Bi jong a. Lead stance: shuffle, front, rear, side. b. Form is the essence, balanced, smooth, feet stay on the ground, (skating) c. Strictly lower body movements: each movement is independent. d. Comfortable and alive, natural bounce, not rigid or stiff with hops or jumps. e. Shuffle to various strikes and kicks. Key: be alive and comfortable.
4. Evasive Maneuvers a. Evade various strikes (some exaggerated to make easier) b. Evade various kicks. c. Evade various combinations of strikes and kicks. d. Minimal movement to make opponent miss. - Know what position and distance is safe for you. - Individualize and adapt to the size and reach of the opponent. f. Evade and counter: after learning the above. Keys: Better to miss by an inch then to block by a mile. - To block is to get hit. - Don't engage the opponent, disengage him. (e.g. don't tangle yourself in blocking and trapping movements) - The whole idea is to intercept his physical and emotional intent to hurt you.
5. Classical versus the New (modern) a. Sil lim tao: performed the classical way. b. Regarding trapping: cut the movement in half for realism. - Concentrate on speed and economy. Key: economy of motion, efficiency.
c. Hook punch: closer to the body then a boxer. - Elbow next to the rib, much tighter and compact. Key: centerline theory (from the center, not outside or wide). - Take the skin (or paint) off of your ribs. d. Rear heel kick: tighter, more centered. Key: Take the skin (or paint) off the inside of your legs.
6. Separate punching drills: a. Centerline punching (rapid): straight-line blast with closing footwork. b. Separate kicking drills - Two Aspects for improved kicking: 1. Power: Water in the hose analogy for transfer of force through target. 2. Speed: Whip analogy for speed of recovery: (e.g. shoe laces pop, kicking a gnat out of the air) c. Combine, blend power with speed drills, make adjustments. Keys: Delivery system - instant, fast relaxed. - Hand before foot - Non-telegraphic (no pre-steps or stutter steps)(for punching: no flinching) - Complete emphasis on speed and economy of motion. - The less you move the better. - Clean and sharp as a two edged sword, pure Chinese Kung-Fu. - Power comes with time, sometimes years; on the spot power. - Speed comes with accuracy. - Proper form and body alignment with balance. - Footwork is supposed to be light and easy, not jumping around stiff, but relaxed and smooth without deliberation, angular and instant.
7. Basic Trapping. a. Pak sao b. Lop sao c. Gong sao d. Jut sao e. Tan sao f. Bong sao g. Economy of motion: cut these movements in half. h. One hand trap i. Two hand trap Key: Trapping is only a by-product. - Hit, hit and more hit: not trap, trap and then hit. - While engaging an opponent, if there's emptiness…Hit. - Skim and glide with friction but let the Chi flow.
8. Line drills (Quiet awareness) - Sensitivity: Touch vs. Non-Touch.
9. Distance: Measure your distance a. Safe b. No man's land c. Gates, body positions, and zones Key: Put yourself where you're safe and the opponent is not. - Circle to the outside of the strong side, away from rear hand. - Immobilize the lead leg or hand, after you hit, not before.
10. Practice Drills a. Attack and defense. Key: Stun him first, before obstruction, to break his rhythm or forward momentum.
11. Apparatus training a. Finger jab b. Straight blast c. Side kick: shin, knee target d. Side kick: power through target e. Strikes to traps f. Kicks to traps g. Bridging the gap h. Basic wing chun traps i. Strike to hand immobilization to takedown j. Kick to leg immobilization to takedown k. Backfist (high to low, low to high) Keys: All trapping concludes in hitting - Don't punch and kick at an opponent, kick and punch through him - Broken rhythm (Don't be predictable) - Using the stop-kick as a jab as you incorporate it in footwork (e.g. be loose, fluid, Ali-like)
12. Burning Step: hand to foot impetus.
13. The pendulum: avoidance then following back swiftly and instantaneously.
14. Basic and primary goal: Each student must find his own - Identifying the tools - Using the tools - Sharpening the tools - Dissolving the tools In adapting to the opponent: - The Three Phrases: a. Ice: solid, unchanging, rigid. b. Water: liquid, flowing. c. Steam: gaseous, focused pressure.
JKD Curriculum 2016-17. ** Last Update 11/22/2017**