JKD Curriculum

Jun Fan Jeet Kune Do

Jeet Kune Do Footwork Patterns

1. Step & slide-shuffle advance

2. Slide-shuffle advance
3. Lead step forward with slide-shuffle advance
4. Push shuffle
5. Curve Left-Right (Wrestling)
6. Replace step on the inside line (Wrestling)
7. Replace step from inside to outside (Wrestling)
8. Step through (Wrestling)
9. Triangle pattern (Wrestling)
10. Circling (Wrestling)
11. Pendulum
12. Lead switch
13. Cross in front and kick
14. Cross behind and kick
15. Step through
16. Retracting
17. Lead switch with Pendulum
18. Step forward & step back
19. Circling Left-Right
20. Step-in/step-out
21. Quick retreat
22. Sidestepping Left-Right
23. Retirada Ilustrisimo
24. Retirada Caballero
25. Ilag Yuko (Ducking)
26. Ilag Liyad (Bob & Weave)
27. Tatsulok (Triangle)
28. Hakbang Paiwas (Full Side Step)
29. Angle step

Footwork in Jeet Kune Do tends to aim toward simplification with a minimum of movement.  Mobility is definitely stressed in JKD because combat is a matter of motion, an operation of finding a target or of avoiding being a target.  In this art, there is no nonsense of squatting on a classical horse stance for three long years before moving.  Moving is used as a means of defence, a means of deception, a means of securing proper distance for attack and a means of conserving energy.  The essence of fighting is the art of moving.  Use the feet cleverly to maneuver and combine balanced movement with aggresion and protection.  Above all, keep cool.
# The foundation is sensitivity of aura.
# The second is aliveness and naturalness.
# The third is instinctive pacing (distance and timing).
# The fourth is correct placement of the body.
# The fifth is a balanced position at the end.

The basic forms of defence utilized in Jun Fan are:
1. Distance
2. Blocking & Hitting
3. Parrying & Hitting
4. Evasiveness
5. Intercepting
Except using Footwork to obtain Distance as a form of self-defence, we can use Footwork in conjuction with Evasive body motion methods to avoid blows.

PRINCIPLES OF DISTANCE IN ATTACK
1. Using the longest to get at the closest.
2. Economical initiation (non telegraphic).
3. Correct on-guard position (S.P.B.K.S.).
4. Constant shifting of footwork to secure the correct measure (Broken Rhythm).
5. Catching the opponent's moment of weakness, physically as well as psychologically.
6. Correct measure for explosive penetration.
7. Quick recovery or appropriate follow-ups.
8. Courage and decision.

PRINCIPLES OF DISTANCE IN DEFENCE
1. Combining sensitive aura with co-ordinated footwork.
2. Good judgment of the opponent's length of penetration, a sense for receiving his straightening weapon to borrow the half-beat.
3. Correct on-guard position (S.P.B.K.S.).
4. Use of controlled balance (in motion) without moving out of position (Evasiveness).

EXPLOSIVE FOOTWORK
Explosive footwork is important for both offensive and defensive purposes.  In offense, explosive footwork allows you to maintain compound attacking range.  In defense, explosive footwork allows you to disengage quickly from a range of overwhelming assault.  5 important factors for explosiveness of your footwork:
1. Master basic footwork.
2. Proper body posture.
3. Powerful legs.
4. Equal weight distribution.
5. Raised (back) heel.

BREAKING OPPONENT'S DISTANCE
1. Creating a false sense of distance.
   a) Short jab to extended jab.
   b) Short cross to extended jab.
2. Stealing a Step.
   a) Foot to hand.
   b) Jab to Jab

DONTS
Don't cross-step.
Cross stepping is the process of crossing one foot in front of the other when moving. Risks and dangers:
1. It severely compromises your balance.

2. It restricts tool and technique implementation.
3. It prohibits explosive footwork.
4. It prohibits evasive footwork.
5. It promotes structural breakdown.
6. It contorts your stance.
Don't be airborne.
Don't turn your back to the opponent.
Don't straighten your knees.

Evasiveness


SLIPPING
Slipping is avoiding a blow without actually moving the body out of range.  It is used primarily against straight leads and counters.  It is a most valuable technique, leaving both hands free to counter, it is the real basis of counter-fighting and is performed by the expert.  It is possible to slip (In & Out) either a left or a right lead.
DUCKING
Ducking is dropping the body forward under swings and hooks (hands or feet) directed at the head.  It is executed primarily from the waist.  Ducking is used as a means of escaping blows and allowing the fighter to remain in range for a counterattack.  It is just as necessary to learn to duck swings and hooks as it is to slip straight punches, both are important in counterattacks.
SNAP BACK
Snap back means simply to snap the body away from a straight lead enough to make the opponent miss.  It is a very effective technique against a lead jab and may also be used as the basis of the one-two combination blow.
ROLLING
Rolling nullifies the force of a blow by moving the body with it.
# Against a straight blow, the movement is backward.
# Against hooks, the movement is to either side.
# Against uppercuts, it is backward and away.
# Against hammers, it is a circular movement down to either side.
SLIDING ROLL
The fundamental asset of the clever fighter is the sliding roll.  He spots the punch or a high kick coming, perhaps instinctively, and takes one step back, sweeping his head back and underneath.
BODY SWAY (Bob & Weave)
The purpose of the bob & weave is to slide under the opponent's attack and get to close-quarters.  The real bobber-weaver is always a hooking specialist, it is the perfect attack for one to use against taller opponents.